Zac Gorman
Zac Gorman predominantly works as a comic artist - however as well as self-publishing his own comic-books, he also works commercially as a storyboarder for Frederator (the same people who make most of the Cartoons for Cartoon Network, including Adventure Time) and does a lot of commercial character design for show pitches and much more.
I think his practice aligns with mine well as his work has a similar sort of naive charm about it whilst managing to stay professional and refined at the same time - something i'm trying to hit a balance with in my own work. His area of commercial practice is also somewhere i'm interested in expanding my practice into, which I'm hoping I might be able to develop skills for over the course of this module
Marc Boutavant
I think his practice aligns with mine well as his work has a similar sort of naive charm about it whilst managing to stay professional and refined at the same time - something i'm trying to hit a balance with in my own work. His area of commercial practice is also somewhere i'm interested in expanding my practice into, which I'm hoping I might be able to develop skills for over the course of this module
Marc Boutavant
Marc Boutavant is a french illustrator who is most well known for his series 'Mouk' - which has now been turned into an animated series, a series of toys, stickers, a website, books and lots more.
I think his characters are really cute and I really like how full of life they are (as someone who also predominantly draws cute cartoon animals - Mouk is very much 'the dream') - but I think what makes Marc Boutavant stand out above other similar practitioners is the sheer amount of practical uses he has for all his work - you could put his work on curtains, wallpaper, toys, posters, t-shirts - it all works really nicely and is a good example of character design used in a commercial manner.
I also really like the whole 'big world' aspect of his practice, and I want to look at developing fictional geography within this module as well
Joey Ellis
I think his characters are really cute and I really like how full of life they are (as someone who also predominantly draws cute cartoon animals - Mouk is very much 'the dream') - but I think what makes Marc Boutavant stand out above other similar practitioners is the sheer amount of practical uses he has for all his work - you could put his work on curtains, wallpaper, toys, posters, t-shirts - it all works really nicely and is a good example of character design used in a commercial manner.
I also really like the whole 'big world' aspect of his practice, and I want to look at developing fictional geography within this module as well
Joey Ellis
Joey Ellis was an illustrator I discovered through his work on Facebook (He created some of their 'stickers' packs) - Again, I was really impressed with the breadth in which he uses his work. He's worked as an art director for a video game, comic book writer, graphic designer and much, much more.
One really key thing about his work is it's almost entirely created in vectors - which is really good from a professional standpoint, as it means his work is easily useable over various formats - its probably something worth keeping in mind for the future.
Genevieve Tsai
Genevieve Tsai is a character designer, animator and art developer - predominantly for games. She's worked for large games studios - notably Valve for their Dota 2 MMORPG and work on the Sly Cooper sequel "Sly Cooper: Thieves in time" - doing a lot of the character design work as well as a lot of visual assets in-game. She's also done animation work for google, creating their google doodle.
Her work is very similar to mine both in tone of voice and energy and her line of work is somewhere I'm interested in journeying into. Whilst a comic book isn't really visual development in this area, I'm hoping that the design work for the comic will help in developing a deeper understanding of character
Domareen Fox
One really key thing about his work is it's almost entirely created in vectors - which is really good from a professional standpoint, as it means his work is easily useable over various formats - its probably something worth keeping in mind for the future.
Genevieve Tsai
Genevieve Tsai is a character designer, animator and art developer - predominantly for games. She's worked for large games studios - notably Valve for their Dota 2 MMORPG and work on the Sly Cooper sequel "Sly Cooper: Thieves in time" - doing a lot of the character design work as well as a lot of visual assets in-game. She's also done animation work for google, creating their google doodle.
Her work is very similar to mine both in tone of voice and energy and her line of work is somewhere I'm interested in journeying into. Whilst a comic book isn't really visual development in this area, I'm hoping that the design work for the comic will help in developing a deeper understanding of character
Domareen Fox



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