Saturday, 16 November 2013

OUIL403 Visual Skills SB3 - Development

My initial approach with the visual development was to make my outcomes look as disgusting and vulgar as I possibly could. The article was clearly horrified by Paddy Power's business ethics and I really wanted to drive this home to the viewer of the illustrations. I really liked the idea of showing people as food, in the creepy manner Paddy Power seemed to do - so this was my initial route of exploration. I tried going for a really intricate fineliner affair - which I liked as an outcome (and also went missing and undocumented,  therefore couldn't submit for assessment) , but I felt perhaps looked too unrefined and didn't quite have the visual effect I was looking for. At that point I started to explore using cut paper again, and see if I could get the same gravity out of it but in a simpler way.





The tissue paper was pretty good to use - a very good way of adding and building texture to things without it being too overbearing.

Whilst I liked the outcome of these experiments I felt that there was far too much going on with them, and that they were probably trying too hard to encompass the entire article in one go. I also felt that I didn't look refined or polished enough to go on and reproduce as a final, so I took all my work to a computer and started to experiment and develop from there.



I found that by just painting the images in flat colour, they lost a lot of the grit and the texture that the paper based work had. To get around this, I scanned in the photocopy of the money image I made and used it as a texture.


At this point I played with the opacity of the trousers because i felt the green was too intense, but I didn't have a screenshot for this. I used the same technique for the other shapes - by drawing a shape, lowering the opacity and then overlaying the same texture. 

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