These are the final, unedited storyboards - with photos of our editing process (which we did with the lovely Cara Lambert, who gave us loads of really good constructive criticism and panel suggestions). The edited boards are going to be taken by David and re-scanned.
There are so many boards for this that it would be difficult to talk about them bit by bit. In total David's film had 9 scenes - though each scene was short for what would be considered a 'scene' in most animation standards - probably 1-2 minutes of action per scene, making the overall pilot about 12 minutes long.
David was a good director - if things needed to be changed he would tell me quickly, there were plenty of assets, design sheets and script to work with - and if there wasn't, he would sort it out quickly.
However it was very clear that he wasn't used to collaborating with people, and some of his initial deadlines were very restrictive or just - a bit odd (a week to do 2 scenes? but then two weeks to refine everything?). As the project progressed we both got more used to each other's methods of working, so this was ironed out quickly - but it caused a bit of confusion at the start.
In terms of the overall boards - I'm quite pleased with how some of these scenes have turned out, to say this was my first initial time properly storyboarding. One criticism I got (fairly repeatedly) was that there were too many close-ups, not enough movement - but as the project progressed, and I drew more and more boards, it became a lot easier to draw focused more on the space, and less on the characters, and I found I was improving quickly.
Apart from the occasional hiccup - I think it was a successful first introduction to storyboarding. I found that once I got into the swing of it (and stopped turning in awful boards) - I actually really enjoyed it. I like thinking about story and movement, and plotting that out. However, I know if I really wanted to pursue storyboarding seriously, I would have to do a lot more research and education in before I could tackle any projects externally.
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