Wednesday, 18 May 2016

OUIL603 Extended Practice - Storyboarding, part 2

As part of picking up storyboarding jobs, I had to take myself out of my illustrator brain, and put myself into an animation one. I knew immediately that before I started drawing anything, I would need to go away and research how to approach storyboarding, what the different shots I should be using - the different conventions and screen directions I would need to use to show the maximum amount of movement in the shots. 

This website is a really good animation resource - with tonnes of articles and professional resources about different parts of the animation process. Here are some of the things I was looking at to inform myself:






One of the key differences between working as an illustrator on something like a comic, and working as a storyboard artist is that comic book panels are mostly static. As a storyboard artist, you're actually more like a camera - but with a pencil in your hand. You're in charge of the shots, how stuff moves from one scene to the next - and your storyboards have to show how the action would work, so that an animator can take the boards and know exactly how each scene should progress into the next one.

Taking the time to learn the technical knowledge to create decent boards has been really helpful - particularly in knowing the difference between shots and angles, and how to showcase motion and transitions successfully. I think the boards I eventually made for these projects were still fairly static, and could be improved a lot - but they were definitely improved greatly by the research I did at the start. 


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