Wednesday, 18 May 2016

OUIL603 Extended Practice - Storyboarding, Part 5


One of the struggles about plotting boards for a stop motion with little information to go on is that - for stop motion animation, more than any other kind of animation - there are actual, physical limitations to what sets and models can do. With David's animation - there was a lot more artistic license with what movement the characters could make, because it was all digitally hand-drawn and animated. With models - you need to know what they're made of, how they'll move in order to really plot it properly.



The staff on Wallace and Gromit, for example, know how their models can move and their limitations because they have armatures under plasticine, and can therefore storyboard knowing that their animators can actually make them move in that way.

I have no idea how becky's models move - outside of that their arms are posable, their heads can look left and right, and their faces are relatively static (though she did mention they had some degree of interchangeability) - this is after I asked her explicitly how she intended to animate everything. 

As i've mentioned previously, I realistically should have turned this down - the whole set up was really unprofessional. But having committed to the project, I didn't want to leave her in the lurch with nothing to show for her boards, so I did them the best that I could.


I thiI was given two stipulations for this - one that the shots were kept simple, and two that it was under two minutes in length as an absolute maximum. I had to time how long each shot would be on screen, so she knew how many frames she needed to create when they actually started to animate. 

I have to say that even though I didn't get a lot to work with - I do think these boards have turned out better as a result of doing David's boards first. I've picked up some more conventions and even though they're still not perfect by any means - I do think these have more going for them in terms of telling the story. 

No comments:

Post a Comment